xcode build/upload the current project but launch a different one on device. why?
by Eyal Erez · in iTorque 2D · 10/01/2009 (12:56 pm) · 2 replies
So I have two separate projects. AstroBugz and AstroBugzLite sharing the same ad-hoc provision file and same appId with a trailing Astrix bla.bla.*
My bundle identifier is different for each project bla.bla.astrobugz and bla.bla.astrobugzlite
When I'm in astrobugz clicking "build and Go" xcode copies the correct package to my iPhone , but launches the lite version instead which coincidently driving me nutz.
The only thing I've changed since yesterday (which worked fine) is a new provision profile that is basically the same , but with added devices for the ad-hoc.
Any ideas why it's doing it? I would hate to start using a separate ad-hoc profile for each game.
My bundle identifier is different for each project bla.bla.astrobugz and bla.bla.astrobugzlite
When I'm in astrobugz clicking "build and Go" xcode copies the correct package to my iPhone , but launches the lite version instead which coincidently driving me nutz.
The only thing I've changed since yesterday (which worked fine) is a new provision profile that is basically the same , but with added devices for the ad-hoc.
Any ideas why it's doing it? I would hate to start using a separate ad-hoc profile for each game.
#2
Following by complete delete and rebuild of both projects.
it works again. thanks.
10/01/2009 (1:14 pm)
ah . oldest MS trick in the book. Restart!Following by complete delete and rebuild of both projects.
it works again. thanks.
Torque Owner Bret Patterson