Game Development Community

¿ Best Way to Get C# Scripting With Torque? (the Unity way?)

by Javier Canon · in General Discussion · 09/30/2009 (11:31 pm) · 1 replies

In my current searching, i find some useful links,

what is your opinion?

1.
Actually, the Unity Game Engine (http://unity3d.com) uses Mono internally and provides C# and Boo as scripting languages. The actual engine is written in C++ and Objective-C.
(www.gamedev.net/community/forums/viewreply.asp?ID=3020084)
(www.mono-project.com/Embedding_Mono)
(www.mono-project.com/Working_with_Mono_and_Visual_Studio)

2.
Directly from c++
(www.codeproject.com/KB/mcpp/nativetomanaged.aspx)

3.
Maybe use later a c# script engine:
(www.csscript.net)

#1
10/01/2009 (1:29 am)
The only cross platform choice you have up there is mono. The others rely upon the .Net runtime. If you're going to rely on the .Net runtime, then we could just run C# and dynamically compile it - no need for other solutions.