¿ Best Way to Get C# Scripting With Torque? (the Unity way?)
by Javier Canon · in General Discussion · 09/30/2009 (11:31 pm) · 1 replies
In my current searching, i find some useful links,
what is your opinion?
1.
Actually, the Unity Game Engine (http://unity3d.com) uses Mono internally and provides C# and Boo as scripting languages. The actual engine is written in C++ and Objective-C.
(www.gamedev.net/community/forums/viewreply.asp?ID=3020084)
(www.mono-project.com/Embedding_Mono)
(www.mono-project.com/Working_with_Mono_and_Visual_Studio)
2.
Directly from c++
(www.codeproject.com/KB/mcpp/nativetomanaged.aspx)
3.
Maybe use later a c# script engine:
(www.csscript.net)
what is your opinion?
1.
Actually, the Unity Game Engine (http://unity3d.com) uses Mono internally and provides C# and Boo as scripting languages. The actual engine is written in C++ and Objective-C.
(www.gamedev.net/community/forums/viewreply.asp?ID=3020084)
(www.mono-project.com/Embedding_Mono)
(www.mono-project.com/Working_with_Mono_and_Visual_Studio)
2.
Directly from c++
(www.codeproject.com/KB/mcpp/nativetomanaged.aspx)
3.
Maybe use later a c# script engine:
(www.csscript.net)
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