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[1.0 Bug] Water Surface Missing in AL Mode

by Ryan Mounts · in Torque 3D Professional · 09/29/2009 (4:57 pm) · 1 replies

When I look at a water plane or waterblock in Advanced Lighting, I cannot see the water surface, either from above or beneath. It doesn't matter if I'm using a cubemap or full reflect. When submerged, the fog does render and the player swims. I see no errors in the console and no relevant DirectX warnings or errors in the VS output in debug mode. The water plane and waterblock work fine in Basic Lighting mode.

The water worked fine for me in both lighting modes in Beta 5.

Intel Core 2, ~1.99 Ghz
Nvidia Quadro NVS 135M

#1
09/30/2009 (2:03 pm)
Has anyone figured out a fix for this yet?