Game Development Community

description language bummer

by jerry smith · in iTorque 2D · 09/29/2009 (2:02 pm) · 3 replies

I am a flash developer trying to transition to mobile devices, specifically iphone. I've been working with the TGB demo this week trying to decide if I could use it to develop for the iphone. I'd been feeling good about it until I came across an unrelated forum post explaining that Torque 2d for iphone can only deploy from Mac. This is contrary to the language in the product description.

"Torque 2D for the iPhone supports the full TGB set of features, so you can prototype your iPhone game in Torque 2D on PC or Mac, then optimize it for deployment to the iPhone using Torque 2D."

Since I currently don't own a mac I need to completely re-think my plan on how to do this. Could someone please describe exactly what is needed to publish for iphone using torque. So far I've come up with this:

TGB pro - $250
Torque 2d for iphone - $500
Intel Mac (1gb ram, Mac osx 10.5.5) - $999++
nvidia or ati accelerated 3d card
apple sdk

New questions include:

1) - How do the scripts differ from TGB to torque 2d iphone.
2) - How does TGB differ from pc to mac
3) - How does torquescript differ from pc to mac
4) - Where does Xcode come into it all
5) - Will a mobile graphics processor work
6) - Can I really do all the development on PC, and then deploy from mac
7) - Can someone detail the deployment process (or link to a description)
8) - What else do I need

thank you.


#1
09/29/2009 (2:20 pm)
To comply with the iPhone SDK, you have to deploy from an Intel Mac using XCode, the target iPhone SDK version, and the Apple keychain.

You can do your script development on the PC and then use them on iT2D for the Mac. Any C++ or Objective-C additions that you make to the engine to optimize your game will necessarily have to be compiled under XCode.
#2
09/29/2009 (3:19 pm)
An Intel Mac mini will cost you half the projected cost above. Oh, and wait three weeks before considering a Mac purchase - prices are rumoured to drop ;)
(Previous generation Macs, which is the current right now, will also be cheaper when the new hotness arrives.)
#3
09/29/2009 (3:33 pm)
As far as scripting goes your good to go on multi-platform.
I've been working both on my Mac and PC laptop without any problems. actually,even on my Mac I'm running windows using parallels so I can use the Torsion IDE (I just like it, but you don't have to use it).
All of my games are working on PC, Mac and iPhone. I just need to upres my images and convert .wav to .ogg for PC/Mac.
Couldn't get any easier than that.