[BUG] 1.0 unable to compile engine without editors out of the box
by Thomas Huehn · in Torque 3D Professional · 09/29/2009 (1:53 pm) · 2 replies
License 3.h says it's not allowed to distribute Torque 3D editors in any manner.
So I excluded the editors in gui/worldeditor and environment/editors.
It ends up with "32 unresolved externals".
To not break the license there should be a configuration like "Distribution Release" without any editor.
So I excluded the editors in gui/worldeditor and environment/editors.
It ends up with "32 unresolved externals".
To not break the license there should be a configuration like "Distribution Release" without any editor.
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#2
09/30/2009 (4:56 am)
Thanks Brett, TORQUE_PLAYER did it. Was not defined in Release configuration but should to match the license.
Torque 3D Owner Brett Williams
You should define TORQUE_SHIPPING, TORQUE_PLAYER, and TORQUE_RELEASE, I think for a final release build. These may already be defined in the Release configuration, I'm not sure.
But use the Package Project as Zip file to get your directory structure without the tools.