Game Development Community

Full or Empty Template

by Rex Hiebert · in Torque 3D Professional · 09/29/2009 (12:17 pm) · 2 replies

What are the differences between the Full Template and the Empty Template? Is it just models and content or are there code features that are missing from Empty? Thanks!

RMH

#1
09/29/2009 (12:25 pm)
You could just try and it see.

And having done that, it's ... empty! No fancy scripts, no models, no player, just barebones. Spawns with a camera on a ground plane.

As it's still derived from the same engine folder, I expect the code will probably be the same. You'd have to delete the C++ files you don't want and rebuild.
#2
09/29/2009 (12:46 pm)
Yep, just like Steve described.

Many people have continually expressed that the previous Full Template and/or FPS kit contained too much overhead/features and wanted a more stripped down starting point.

So now you've got a choice, an "Empty" template for general usage, a "Full" template that contains example usages of the various classes, both of which can be used for quickly prototyping/starting your game. And you also have a FPS Example which is geared more as a starting point for a basic FPS built upon the new "Full" template.