Game Development Community

[1.0 bug] Model goes black when the shape editor is resized in basic lighting

by Manoel Neto · in Torque 3D Professional · 09/29/2009 (9:29 am) · 7 replies

This was a beta 5 bug, and I was waiting to see if it was gone in 1.0, but alas, it's still there. I haven't done any debugging on this, but I suspect the resizing is clearing or dirtying light values.

#1
11/11/2009 (1:58 pm)
Do you mean resizing the whole T3D application window? Or one of the Shape Editor windows?

In either case, I haven't been able to reproduce this in the latest T3D trunk build.
#2
11/11/2009 (2:13 pm)
Still happens in 1.01 (just maximizing T3D with the shape editor opened in BL confirms it), not sure about trunk.
#3
11/11/2009 (3:10 pm)
@Chris
Try it on a 7series card if you can find one, there's been a few "issues" with them in 1.0/1 (eg. no skybox) - I've got a new GPU, so can't replicate this now.
#4
11/11/2009 (3:17 pm)
I've seen the problem on the GF7 series and on a Radeon X600.
#5
11/11/2009 (5:27 pm)
Quote:(just maximizing T3D with the shape editor opened in BL confirms it)

Tried that just now, and everything still looks fine. It's either been fixed in trunk (I don't know when or where), or my (crappy, integrated) GPU does not show the problem.
#6
06/15/2010 (8:00 pm)
Logged: TQA-396
#7
08/02/2010 (5:21 pm)
Fixed in 1.1 Beta 2