Game Development Community

Maximum Terrain Textures

by Paul Darcy · in Torque 3D Beginner · 09/29/2009 (6:45 am) · 7 replies

Hi all,

Couldnt see the answer anywhere so sorry if this is covered.

I see in the tutorials and so on that the maximum texture levels is 4 for assets and models but what is the maximum textures for terrain. I dont mean diff, normal spec and so on I mean total different textures such as dark grass, light grass, mud, sand and so on. I started way back with TGE but moved away to work with the cryengine 2 as its so artist friendly and I'm an artist more than a programmer. Cost is a major restriction though cryengine.

#1
09/29/2009 (9:25 am)
Potentially infinite... well not really sure what the upper limit is, but it is a large number. You just keep adding "New Layers", each with per-layer Details/Materials.
#2
09/29/2009 (12:29 pm)
Ok thanks. I'll have a little play with the demo then.
#3
09/29/2009 (1:43 pm)
I've had 14 materials at one point...
#4
09/29/2009 (7:27 pm)
The hard limit is 254 layers per-TerrainBlock as we use an 8bit index for the layer storage.

In practice you would never need that much.

For 1.1 i would like to get multiple TerrainBlock support back up and running to allow for *really* big levels.
#5
09/29/2009 (7:33 pm)
Quote:
For 1.1 i would like to get multiple TerrainBlock support back up and running to allow for *really* big levels.

That'd be nice. :)

Though I fear 2048 x4 would spell doom for my old PC!
#6
09/29/2009 (7:52 pm)
I knew it was a large number anyway. 254 is more than enough for practically anything.

But yeah, that whole multiple TerrainBlock and *really* big levels bit sounds interesting!
#7
09/30/2009 (5:05 am)
Right thanks all. Large terrain is a must for me but I can work around that for now. Once again thanks for clearing that up folks.