[BUG 1.0]SSAO and attack of the fuzzies
by Joshua Halls (Xerves) · in Torque 3D Professional · 09/29/2009 (4:20 am) · 10 replies
In the desert level when you turn on SSAO it must be turned down to look bad mode or something. Rather distracting and doesn't add much the way it is setup out of the box.
About the author
Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.
#2
09/29/2009 (3:46 pm)
Sounds good James. Did you have any plans in the future to modify the options menu to add in a few sliders and adjustments for a few of these settings? We have been adding them in as we find them, but I am sure it would help out and give people a good idea on what they can expect from the low/high settings on some of these options.
#3
09/29/2009 (4:08 pm)
We do have plans to do a pretty in-depth cleanup/enhancement pass on the Options Dialog.
#4
and the depth of field is very headache inducing too.
09/29/2009 (5:02 pm)
wow, I thought it was just me!!and the depth of field is very headache inducing too.
#5
09/29/2009 (5:15 pm)
Just a note putting in those 2 values pretty much makes the zone start to whack out. It flickers and the area underneath that connecting beam goes totally black. Changing just the quality doesn't do a ton either as it is still rather grainy looking.
#6
If performance is a problem you can adjust down $SSAOPostFx::targetSize to something less that "1 1".
- Edit -
noise.png and ssao.cs go in: core/scripts/client/postFx
SSAO_P.hlsl and SSAO_Blur_V.hlsl go in: shaders/common/postFx/ssao
09/30/2009 (5:33 pm)
Here are some replacement files that should make SSAO look a lot better. Password is torque3d11.If performance is a problem you can adjust down $SSAOPostFx::targetSize to something less that "1 1".
- Edit -
noise.png and ssao.cs go in: core/scripts/client/postFx
SSAO_P.hlsl and SSAO_Blur_V.hlsl go in: shaders/common/postFx/ssao
#7
09/30/2009 (5:43 pm)
Thanks James, will plug that in here in a second.
#8
80fps -> 4fps *Cough* - yep, that ain't 7series friendly!
09/30/2009 (7:25 pm)
Quote:
If performance is a problem you can adjust down $SSAOPostFx::targetSize to something less that "1 1".
80fps -> 4fps *Cough* - yep, that ain't 7series friendly!
#9
09/30/2009 (9:15 pm)
Yeah, that looks about 100x better. Thanks
#10
$SSAOPostFx::targetScale = "0.2 0.2";
Gives a pretty noticeable effect and it isn't smacking me around too hard either.
09/30/2009 (9:31 pm)
Steve try this.$SSAOPostFx::targetScale = "0.2 0.2";
Gives a pretty noticeable effect and it isn't smacking me around too hard either.
Associate James Ford
Sickhead Games
Two things you can do to "crank up" the SSAO quality.
SSAOPostFx.targetSize = "1 1";
$SSAOPostFx::quality = 2;
Also useful...
SSAOVizPostFx.toggle();
SSAOPostFx.inspectVars();