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[BUG 1.0] Zone into zone still has some issues.

by Joshua Halls (Xerves) · in Torque 3D Professional · 09/29/2009 (3:41 am) · 8 replies

http://www.therepopulation.com/downloads/Burg.zip

Nothing but 2 portals and 2 zones. If you go between them you will notice bits seem to come and go and in particular if you are in the center of the area that is not in a zone. Included the mission file with the mission change. Nothing new but the portals and zones.

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
10/05/2009 (6:45 pm)
*bump*
#2
10/07/2009 (4:06 pm)
*bump again*. Want to make sure there is awareness that Portals/Zones as they are now do not work right in 3rd party camera mode and it needs to be addresses in a future patch. We are also having issues with ShapeBase objects not rendering through portals.
#3
10/07/2009 (4:49 pm)
I reckon culling might be working from a LOS to centre of bounding box.

I had to do a fair bit of jiggerypokery to clean up my scenes zoning issues.
#4
10/07/2009 (5:06 pm)
Steve, could you check out the mission I posted. It is the burg demo with 2 zones/portals. If it is a simple case of not aligning the portal right, one problem solved. If not, then some more work needs to be done of course. We have a handful of portals in one of our zones and the camera thing seems to come into play in all of them. The Shapebase thing is a bit odd, but I haven't had a chance to test with base Torque though as StaticObjects work just fine.
#5
10/07/2009 (5:57 pm)
Anyone who knows better, feel free to intercede

I don't really think occlusion is supposed to work like this.

Your portals aren't active, they're just deadspaces - that's why they're not green. If you stand in them the camera isn't going to know what to cull from other zones that it's not connected to.

Also StairscaseC penetrates zone1 causing show/hide issues.

Camera will be subject to occlusion if it moves outside the zone in 3rd person.
#6
10/07/2009 (6:23 pm)
Are they suppose to work interconnected then? I notice they will go green if you setup one portal between two zones. If that is the case it is just a matter of making note of this so people aren't trying to randomly place them in zones expecting the behavior I was.
#7
10/07/2009 (8:35 pm)
The idea of zoning --- which I'm taking - is based on my previous experience of BSP (think DIF).

But, yeah, Zoning could do with a mention in the docs.
#8
10/08/2009 (4:44 am)
I think we're all waiting on these docs for these things. ..I can't get any industry standard behavior from them so I decided to wait for the docs.