Game Development Community

will this be called once or forever throughout the level?

by rennie moffat · in Torque Game Builder · 09/28/2009 (10:37 pm) · 2 replies

function t2dSceneWindow::onLevelLoaded()
{
	getCurrentCameraPosition();
}

I need this to be called throughout my level. good Idea?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
09/28/2009 (11:14 pm)
That happens once. "Called throughout" is vague, though. How often? Schedule it or use onUpdate(). Or trigger it through other means. Then again, you might only need to get the current camera position when you are actually going to use it :)
#2
09/29/2009 (12:16 am)
So for instance. What I am building now is my world limit. So I have a getCurrentCameraPosition, and getPosition(%this.payer). I am relating these two but since my camera is moving its needs to be the most up to date, current, every xmilliseconds. If so, which situation would uou plug into? In other words how do I update.getCurrentCameraPosition? Is it as simple as

function onUpdate()
{
%this.getcurrentCameraPosition()
}

:?