Game Development Community

C# / XNA Programmer Wanted

by Mike G. · in Jobs · 09/27/2009 (6:21 pm) · 8 replies

www.soulsaga.net/images/_soulsaga/soulsaga_logo.jpg


WWW.SOULSAGA.NET


About Stormy Gale Interactive

We are a small, start-up indie studio located in Michigan (USA) seeking a programmer familiar with C# and XNA that is interested in a royalty-based opportunity. This position will require the applicant to work closely with the Project Manager and Artist to ensure that scheduled milestones are met.


Technology Used

Torque X 2D

Compensation

Percentage of post release royalties. Specifics discussed with applicants.

Genre of Game

2D Anime styled Side-Scrolling, Action-Adventure, RPG

Duties

-Communicate requirements to meet milestone deadlines with Project Manager and Artist
-Write the core game logic (Movement, Physics, Menu Systems, Combat, etc)
-Write well documented notes in code and communicate it's functionality and use to the Project Manager
-Place and script interactive elements into levels using the Game/Level Design Document as a blueprint
-Script player and creature AI and skills
-Insert middleware into game engine source code to supplement lacking technology (such as asset encryption)
-Help design and meet required milestones and deadlines

Requirements

-Strong knowledge of object oriented programming
-Ability to read, edit, and recompile C# engine source code
-Exceptional problem solving skills to meet design and market expectations
-10 hours a week minimum available to dedicate to project
-Self motivation and interest in working with many areas of game development
-Strong verbal and written communication skills
-Excellent organizational skills
-Ability to sign a NDA (have scanner or fax)
-Passion to work within a small indie game development group dedicated to producing quality RPGs
-Capable of remaining focused and motivated during long-term projects
-Capacity to purchase a Torque X 2D license (if not already owned)
-Fluent English


FAQ

How long will the project last?
We've set a hopeful 10 month release schedule.
How many programmers are on the team?
1 currently. We are planning on splitting the programming load into sub-sections such as: gameplay, UI, and skills (gameplay may be broken down further). If an applicant is able to take on more than one of these roles at a time and still meet the project deadline, then that is always a plus.
How many artists are on the team?
There is a composer, character artist, animator, environmental artist, and special effects artist. Roles such as GUI, icons, and other assets are also covered by these artists.
Sounds like a big project! Why should I dedicate the time to it?
This is the most important question, and one we can answer in confidence. As you can see from our art and presentation, we are a group focused on high production quality. If you know games and marketing, you're aware this style and quality can basically sell itself among anime fans (and there are a lot of us). We're also not looking for anything too fancy with the code, and the game design is flexible. If you're a talented programmer and looking for a great opportunity to get your first commercial game under your belt, or want to be part of something that will expand into a more regular position with almost guaranteed ROI, then this is the rare opportunity for you.



If you feel you meet the criteria listed above, please contact us for more specifics at

jobs {at} soulsaga {.} net

Please do not send attachments over 10MB.

We look forward to hearing from you.

soulsaga.net/_temp/scene_forest.jpg

#1
10/10/2009 (4:27 pm)
Received some positive responses so far, but the position is still open.
#2
10/13/2009 (7:09 pm)
Updated with the temporary game logo and current (under construction) website.
#3
10/18/2009 (9:49 pm)
The programming position is still open.
#4
10/19/2009 (7:31 am)
I would recommend you show off some of your artwork capabilities - sprites, background, etc. Most programmers are not going to work for free if the person on the opposite end doesn't show off their own work.
#5
10/21/2009 (12:22 pm)
We have just released a public concept art page for the site.

As more information and assets are released to the public, they will be updated to the posting.
#6
10/23/2009 (5:38 pm)
Added the requirement that applicants must be willing to purchase their own Torque X 2D License.
#7
11/03/2009 (11:09 am)
Edited to state that applicants do not need a xna creator's club account or xbox.
#8
03/22/2010 (2:04 pm)
We're working on our new website, and the art development process has been going smoothly. We're still in need a programmer looking for a solid opportunity working with serious individuals on a commercial product.

A peek of some level and character art has been added.