Game Development Community

Common vs Mod

by John Eric Miller · in Torque Game Engine · 04/12/2003 (4:27 pm) · 1 replies

Can someone explain the difference of common vs a mod? Do the functions in the mod override the fuctions in common? Do I need a mod or can I put everything in common if my project doesn't need mod support?

Are there any docs explaining how the script is organized and its flow?

Thanks,
Eric

#1
04/12/2003 (6:14 pm)
Common contains script code that is more general purpose in nature and useful for many types of game. The mod script code provides functrionality specific to you game and overloads some of the functionality from common. You can group things however you like but it's simpler to stick with the convention if you're using Torque script.