Common vs Mod
by John Eric Miller · in Torque Game Engine · 04/12/2003 (4:27 pm) · 1 replies
Can someone explain the difference of common vs a mod? Do the functions in the mod override the fuctions in common? Do I need a mod or can I put everything in common if my project doesn't need mod support?
Are there any docs explaining how the script is organized and its flow?
Thanks,
Eric
Are there any docs explaining how the script is organized and its flow?
Thanks,
Eric
Torque Owner J. Donavan Stanley