Torque X 2D and 3D on XNA 3.1
by Tony Pitman · in Torque X 2D · 09/25/2009 (4:48 pm) · 11 replies
This may have already been answered, but I couldn't find it. Has anyone done any extensive testing on whether Torque X 2D and 3D is 100% compatible with XNA 3.1? Do you have to do anything special? I have resited upgrading to XNA 3.1 because I am right in the middle of a dev cycle for Lander Mania that uses TX2D and I don't want to find out after upgrading that something doesn't work right.
#2
Just to verify have you created any new games with 3.1 and used TX2D in them and didn't find any issues? Did you actuall build and deploy to an xBox and create a XNA package and distribute?
Do you have the source code or are you using the XNA version that is binary only (that is what I have)?
09/25/2009 (5:33 pm)
Thanks for the reply...Just to verify have you created any new games with 3.1 and used TX2D in them and didn't find any issues? Did you actuall build and deploy to an xBox and create a XNA package and distribute?
Do you have the source code or are you using the XNA version that is binary only (that is what I have)?
#3
I've had no issues deploying to XBox.
09/26/2009 (4:20 am)
Im using the XNA version(which is only 3.0) along with the 3.1 binary from the demo.I've had no issues deploying to XBox.
#4
09/26/2009 (1:42 pm)
Chris, what demo? Do you mean you are using 3.0 TX2D with 3.1 XNA? That is what is sounds like. Thank you for responding.
#5
Go for it!
09/27/2009 (1:29 am)
Enemy at the Gate was done in 3.1. I ran across no problems relating to 3.1. Go for it!
#6
09/27/2009 (1:48 am)
Awesome, thanks.
#7
09/27/2009 (1:51 am)
The torque X 2D demo, has the 3.1 binary made for the 3.1 XNA.
#8
09/28/2009 (10:15 am)
Oh, when did that come out? Does that mean there is an update to the Premium Members download that is not the demo?
#9
09/28/2009 (4:47 pm)
When will the TX 3.1 be available for download by XNA Premium members?
#10
09/29/2009 (3:09 am)
I would hazard a guess and say that ball is in Microsoft's court. We wnet through this earlier in the year with the 3.0 upgrade.
#11
09/29/2009 (10:58 am)
Well, I guess I will just have to wait then...
Torque Owner Christopher Perkins