Workspace Project question
by John Eric Miller · in Torque Game Engine · 04/11/2003 (12:37 pm) · 3 replies
Which of the projects in the VC6 workspace do I need for the game engine itself? Can I remove some of these other projects? Can someone explain what the following projects are: glu2d3d, ljpeg, lpng, lungif, opengl2d3d, texture2bm8, Torque Lib files, zlib files. Do I need these for the engine? Or is Torque Demo files the only one I need?
Thanks,
Eric Miller
Thanks,
Eric Miller
#2
once you have done a clean build and everything is functional you can then load up the Torque Demo.dsp (which will gen a Torque Demo.dsw) which will only contain the engine code to build the .exe
To make a long story short, just build the exe with Torque SDK.dsw once to get the static libs/dlls then work in Torque Demo.dsw
-Ron
04/11/2003 (2:04 pm)
the compiled .exe requires a few libs/dlls which are built using Torque SDK.dsw,once you have done a clean build and everything is functional you can then load up the Torque Demo.dsp (which will gen a Torque Demo.dsw) which will only contain the engine code to build the .exe
To make a long story short, just build the exe with Torque SDK.dsw once to get the static libs/dlls then work in Torque Demo.dsw
-Ron
#3
04/11/2003 (3:05 pm)
Thanks, this is exactly what I was looking for.
Torque Owner Jeremy Noetzelman