Game Development Community

partial removal of collision for a dif, interior

by Patrick Glaspey · in Torque Game Engine · 04/11/2003 (12:25 am) · 5 replies

I was wondering if there is a way to make faces in a dif NOT have collision so player can pass through them...for secret doors and such...

Any ideas?

#1
04/11/2003 (3:59 am)
Have the secret door/wall actually be a static mesh with no collision mesh. I know it's not exactly what you're looking for, but it's the only idea I've got. :(
#2
04/11/2003 (2:34 pm)
I believe that you can make detail brushes that render but do not collide... just a brush group type in Quark, not sure how to do it in WC.

I think this is working, but I could be wrong.
#3
04/11/2003 (4:17 pm)
I am doing some testing on the collision entity now. I have gotten collision to turn off but not exactly how I want yet...still testing it. I will post instructions here if I figure it out.

thanks.
#4
04/12/2003 (2:51 am)
ok so far here are the test results. I can get a dif exported that has no collision but I cannot get a dif to export with both collision and no collison. What I would like to do is have some faces or areas of the dif able to pass through and some have normal collision detection.

I have tried all the ways I can think of to setup the entity in quark but everything I try renders the complete dif without collision.

Anyone get this to work or know of a resource to get this to work?

Thanks.
#5
04/13/2003 (1:43 am)
I apologize for putting this in the wrong forum...can anyone move this to the mapping forum for me?