partial removal of collision for a dif, interior
by Patrick Glaspey · in Torque Game Engine · 04/11/2003 (12:25 am) · 5 replies
I was wondering if there is a way to make faces in a dif NOT have collision so player can pass through them...for secret doors and such...
Any ideas?
Any ideas?
#2
I think this is working, but I could be wrong.
04/11/2003 (2:34 pm)
I believe that you can make detail brushes that render but do not collide... just a brush group type in Quark, not sure how to do it in WC. I think this is working, but I could be wrong.
#3
thanks.
04/11/2003 (4:17 pm)
I am doing some testing on the collision entity now. I have gotten collision to turn off but not exactly how I want yet...still testing it. I will post instructions here if I figure it out.thanks.
#4
I have tried all the ways I can think of to setup the entity in quark but everything I try renders the complete dif without collision.
Anyone get this to work or know of a resource to get this to work?
Thanks.
04/12/2003 (2:51 am)
ok so far here are the test results. I can get a dif exported that has no collision but I cannot get a dif to export with both collision and no collison. What I would like to do is have some faces or areas of the dif able to pass through and some have normal collision detection.I have tried all the ways I can think of to setup the entity in quark but everything I try renders the complete dif without collision.
Anyone get this to work or know of a resource to get this to work?
Thanks.
#5
04/13/2003 (1:43 am)
I apologize for putting this in the wrong forum...can anyone move this to the mapping forum for me?
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