Animation question
by Howard Dortch · in Torque Game Engine · 09/22/2009 (9:50 pm) · 2 replies
I have a character that I want to fall to the ground like he's dead and stay that way until someone rescues him. I used setActionThread and he falls down but at the end of the anim he gets back up to root pose. I then used PlayThread and he falls down and stays there. His friends "rescue" him and I call setActionThread("root") but when he walks he stays in root pose, legs dont move.
Any hints on how to make him fall down stay for a time then get back up and walk/run normally?
Any hints on how to make him fall down stay for a time then get back up and walk/run normally?
#2
10/18/2009 (4:31 am)
Maybe try instead of setting the action thread when he is rescued, just stop the falling thread? I think to implement this cleanly you'll have to either modiufy the source code, or at least have a good long look at it, since the Player class does some pretty elaborate animation handling, and sometimes scripted threads interact with action threads in odd ways.
Torque 3D Owner Howard Dortch
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