Game Development Community

Looking for a scriptor/programmer for Torque

by Alexander Maisey · in Jobs · 04/10/2003 (3:56 pm) · 0 replies

Howdy. We are the Anvil games, and we are developing something different--a multiplayer, squad-based, 3d, campaign RPG-FPS.

The game is nearing the end of the design stage--we also have a few player models almost ready to go. All we lack are maps (mission are still being designed, so this may take some time), and a programmer to implement the combat system, player classes, and spell/heal system we have worked so hard to design.

We would basically like to produce a "proof of concept" version, with 2 or 3 maps and 4 basic player classes, within the next year. We are looking for someone with intermediate experience with the Torque engine to help us with this.

It is important to note that we are a pair of college students and cannot offer a salary--we're kind of struggling to just get the money for the licenses for Torque and an assortment of shareware graphics utilities. But if you're a reasonably dedicated individual willing to work for no immediate gain--or just for expanding your knowledge of TGE--we can likely come to an agreement about payment once the game is actually being sold.

The game has elements of both FPS and RPGs, but the user interface/combat system will have more in common with first-person shooters, so we are looking for someone who knows that kind of game programming.

For more information and access to our dev forum, please email me at amaisey@optonline.net

Thanks in advance!