Levels
by Jace · in Torque 3D Professional · 09/22/2009 (1:10 am) · 3 replies
How are you guys designing levels these days? Are you using constructor or are you just building out a level in XSI and exporting it?
Trying to tie in how to get mega structures multi level building with interiors. Into the engine. With TGE to TGEA we have used constructor however is XSI a more viable option? Also is there a uniform scale on which to create and export geometry?
Thanks!
Trying to tie in how to get mega structures multi level building with interiors. Into the engine. With TGE to TGEA we have used constructor however is XSI a more viable option? Also is there a uniform scale on which to create and export geometry?
Thanks!
About the author
#2
09/22/2009 (3:49 pm)
Took your advice and have been toying around with mesh geometry. However my scale is 1:1 in XSI when I export to the engine the geometry is HUGE. Would certainly be handy to get some documentation on scale. One of my doorways which should have been about 7.5Feet turned out to be more less 30 or so feet. I have looked through most if not all of the docs that shipped with T3D and have yet to find anything that hast to do with translating measurements from software package to engine.
#3
09/22/2009 (4:16 pm)
Scale is relative and is variable between different applications. You just have to find a point (size) of reference that you can compare and build accordingly. Most modelling tools have some way of changing the size of your in-tool units, so once you have your reference you should be able to set your unit size/scale with no problems.
Associate Steve Acaster
[YorkshireRifles.com]