Iphone Questions - Build name and speed
by Jason Darby · in iTorque 2D · 09/21/2009 (8:14 pm) · 6 replies
Sorry for the simple questions.
Couple of things :
1. Is there any link between the speed of the simulator and the speed of the game on the phone. Reason i ask this is when i compile on the simulator, it loads the game in about 3-5 seconds. While on the phone if i am lucky it will load after 20-30, but most times just comes out of the game back to the iphone menus.
2. Stupid Question - When i build the game it names it itgb, where can i change this? In debug mode it seems to call it mygame.
3. On the Default.png screen there is the bar across the top (phone connection power etc)... how do i remove that. I assumed it would be through the properties in Game Builder but that hasnt worked. Ive also tried the xml file in common folder, by setting full screen to true, but alas that hasnt worked either.
Thats all for today, its getting late and i am tired and probably what i have typed doesnt make sense. I'm not having much luck at the moment, three days and still struggling to get anything running on the phone. I might try and push one of the test apps that come with the product to the phone tomorrow, just to see if anything will work.
Jason
Couple of things :
1. Is there any link between the speed of the simulator and the speed of the game on the phone. Reason i ask this is when i compile on the simulator, it loads the game in about 3-5 seconds. While on the phone if i am lucky it will load after 20-30, but most times just comes out of the game back to the iphone menus.
2. Stupid Question - When i build the game it names it itgb, where can i change this? In debug mode it seems to call it mygame.
3. On the Default.png screen there is the bar across the top (phone connection power etc)... how do i remove that. I assumed it would be through the properties in Game Builder but that hasnt worked. Ive also tried the xml file in common folder, by setting full screen to true, but alas that hasnt worked either.
Thats all for today, its getting late and i am tired and probably what i have typed doesnt make sense. I'm not having much luck at the moment, three days and still struggling to get anything running on the phone. I might try and push one of the test apps that come with the product to the phone tomorrow, just to see if anything will work.
Jason
About the author
Computer games book author, have written 6 game creation books, published by Cengage Course Technology. Owner of Arcade website www.madword.com and Castle software.
#2
3. Yeah i already have the statusbarhidden in the commonconfig, so that is strange. Its only doing it for the intial splash screen, so there is probably another file somewhere :D
I appreciate the development info, glad I'm not the only one who has struggled and that its not just me.
09/22/2009 (2:59 am)
Many thanks for the replies Nate, very helpful. Hopefully i can get through this early user stages.3. Yeah i already have the statusbarhidden in the commonconfig, so that is strange. Its only doing it for the intial splash screen, so there is probably another file somewhere :D
I appreciate the development info, glad I'm not the only one who has struggled and that its not just me.
#3
3. People say it's the commonconfig you should use, but this isn't the whole truth. If the OS hasn't been told to hide the status bar, you will still see if before T2Di runs and loads commonconfig.xml. There is a well-documented option in the Info.plist you can use.
The relevant stuff is here:
developer.apple.com/iphone/library/documentation/CoreFoundation/Conceptual/CFBun...
(You should read Apple's basic documentation over there - it can be helpful to not be rejected)
09/22/2009 (6:00 am)
1. There are next to no similarities between the simulator and real devices - it's not an emulator in any shape or form ;)3. People say it's the commonconfig you should use, but this isn't the whole truth. If the OS hasn't been told to hide the status bar, you will still see if before T2Di runs and loads commonconfig.xml. There is a well-documented option in the Info.plist you can use.
The relevant stuff is here:
developer.apple.com/iphone/library/documentation/CoreFoundation/Conceptual/CFBun...
(You should read Apple's basic documentation over there - it can be helpful to not be rejected)
#4
09/22/2009 (3:42 pm)
don't mess with the commonconfigs.xml but use settings in the editor. otherwise your changes are gone the next time you hit build.
#5
www.garagegames.com/community/forums/viewthread/94595/1#comment-677921
09/23/2009 (6:03 am)
Quote:Yeah i already have the statusbarhiddenI also cannot make it disappear...
www.garagegames.com/community/forums/viewthread/94595/1#comment-677921
#6
09/23/2009 (6:13 am)
I have to admit this is the most frustrating software development i have ever done. I know part of the responsibility lies with Xcode, but the amount of problems i am getting just trying to get some of these "basic" things done is just surprising.
Nate Gertsch
1) I don't believe so as I think the simulator speed depends mainly on your mac's speed but I'll pass this question to the more experienced people.
2) Look in the info.plist or go into xcode and right click your target. That should bring up options for renaming it or at least tell you where the info.plist is.
3) The setting you want to make sure is in your commonconfig is <StatusBarHidden>1</StatusBarHidden>. I think I had to add this to my commonConfig but it might have been there already.
Oh and don't feel discouraged. Right now you're on one of the hardest parts of iTGB development, getting everything working when you have no idea what's going on. It took me over a week before I got anything more than a blank screen to appear on my iphone.