Game Development Community

[1.1 Alpha Bug] Scattersky moon rotates with camera.

by Jason Parker · in Torque 3D Professional · 09/21/2009 (11:59 am) · 5 replies

I realize this is a minor one, but it's extremely noticeable if you're looking high enough to see the moon, and turn with the moon still in view for more than half a second.

I was waiting to see if it was fixed in RC1, but since that's being skipped, I guess I should report it now and hope there's a solution.

#1
09/21/2009 (3:08 pm)
Bug logged... THREED-752.
#2
11/23/2009 (11:47 am)
This still exists in 1.1 Alpha.
#3
11/23/2009 (2:58 pm)
Assigning this bug to myself, will look into it.
#4
11/23/2009 (3:29 pm)
Is the moon suppose to move during the night or remain stationary? Was probably answered somewhere, but I thought I would ask.
#5
11/23/2009 (3:53 pm)
Currently it is only implemented as stationary.

Often for gameplay reasons you do not want night to last as long as day so you can use the nightScale field to do this... however, if the moon were to orbit a complete pass across the sky during that time period it could be disconcerting.

So, ideally, you would be able to define an orbit direction and speed for the moon such that it fades in / out and moves some distance across the sky but not at a ridiculously fast pace.

A start and end position ( in polar coordinates ) would be another way to do it.

But then again... if the moon is always moving across the same little segment of sky every night, that could appear even less believable than it just being stationary.

So I've had some thoughts about this but ultimately I think the ScatterSky is in pretty good shape even with a stationary moon so more work on this might be of low priority.