Zbrush
by Alexander Maisey · in Artist Corner · 04/09/2003 (7:36 pm) · 8 replies
http://pixologic.com/
Are the file types it supports (OBJ and DXF apparently) supported by Torque?
We'd love to use this, but if it isn't compatible... :\
Are the file types it supports (OBJ and DXF apparently) supported by Torque?
We'd love to use this, but if it isn't compatible... :\
About the author
#2
04/09/2003 (8:07 pm)
Hmm... we're on a super-low budget. Are there any other utilities that could convert ZBrush files to something Torque can import? Thanks for the swift response.
#3
But ZBrush for games? I though it was only good for REALLY high poly stuff.
04/09/2003 (8:25 pm)
I doubt it. You would need a obj/dfx to dts converter. Maybe there is a way of importing into Milkshape though, then exporting from there.But ZBrush for games? I though it was only good for REALLY high poly stuff.
#4
Any comments or questions about this, please respond.
04/09/2003 (9:54 pm)
Well, suppose we wanted to import a file from Milkshape into Zbrush. Then wanted to, in Zbrush, paint and texture that 3d object. Could we import that Zbrush file into 3ds Max(or Milkshape), textures included? (I've managed to get a hold of Milkshape, Zbrush, and 3ds Max 4). I'm primarily concerned with keeping textures intact. I'm sure I could figure something out in regards to file conversions...I hope. Any comments or questions about this, please respond.
#6
04/10/2003 (7:02 am)
Another thing, I can't find it documented--can Torque import .obj?
#7
04/10/2003 (7:18 am)
Nope, the TGE only does dts, but it has exporters for LW, Max, Maya(I think?), and trueSpace. And I believe they can all import obj. As for the prices of the apps, trueSpace is the lowest, and if an exporter comes out for the 3.2 version of it, you can do it for free.
#8
04/10/2003 (4:02 pm)
Thanks for all the help! We're gonna stick to Milkshape, hehe!
Torque Owner Greg Findlay
Alc