Where are the known issues (bugs)?
by Jay Jennings · in Torque Game Builder · 09/19/2009 (3:51 pm) · 2 replies
Is there a list of known bugs in the current version of TGB?
I'm running into a problem and don't have any idea about whether it's something I'm doing or something TGB is doing.
It would be helpful to see a list of known problems -- is there such a beast anywhere?
Thanks.
Jay Jennings
I'm running into a problem and don't have any idea about whether it's something I'm doing or something TGB is doing.
It would be helpful to see a list of known problems -- is there such a beast anywhere?
Thanks.
Jay Jennings
About the author
Make my living writing and selling ecommerce tools -- but I'd rather be writing games (of course). My family of four lives in 208 square feet and we may be in YOUR town next week.
#2
To recall few bothering me atm:
09/22/2009 (1:16 pm)
I'd prefer Fixed Issues then Known Issues. Unfortunately there are lots of issues that have fixes but not implemented in current tree. In case you find trouble try to search through forums if someone else has find a problem.To recall few bothering me atm:
- sounds looping endlessly
- rigid mount not refreshing as expected
- shapes3D not showing in D3D mode
- in dual-screen environment, fullscreen mode problems - mouse click on the edge of game causes game loosing focus
- white lines showing on images
- game crashing after alt+ctrl+del under Vista
- missing classes other then class and superclass (yep, know we have quite reasonable inheritance)
- non-latin char paths not working
- game crashing after deleting object in it's behavior (use schedule often!)
- eventManager crashing in specific situations
- calling others behaviours methods from behavior not working
- bugs with font imports
- game in fullscreen coverd by sideBar (Vista/7)
- float numbers show as scientific if bigger then one million thus not letting you to use them in reasonable way
Torque Owner Robert Carroll