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Blender billboard for Bones

by Michael Lugo · in Artist Corner · 09/18/2009 (11:25 pm) · 2 replies

I'm trying to make a billboard object that has mount points that also face the camera at all times. I've made my shape, but in game, only the object is a billboard and the mount points are stationary. Did I do something wrong or am I missing something?

About the author

Have used a demo of TGE for four years. Some experience in Javascript, PHP, and C++. Current college student going for a Biology Degree (who would have thought?).


#1
09/19/2009 (11:17 am)
When a billboard is rendered, I don't think the entire object rotates. It would seem that only the rendered verticies are moved to face the camera. This would not have an effect on mount points. You'll probably need to write a custom solution in source if you want the mount points to rotate with the billboard.
#2
09/21/2009 (3:34 pm)
...rats. Thanks for the reply.