collada animation import
by Andy Schatz · in Torque 3D Professional · 09/18/2009 (4:13 pm) · 3 replies
It's been a few months since i last dealt with the collada animation import process and it's crashing with my old files that used to work. Here is my process:
I have a dinosaur model file that contains geometry, rig, materials, etc, but no animations.
I have a bunch of animation files separately that each contain one animation.
I go into the shape editor and make a bunch of new animations to import each of these files.
Unfortunately, it crashes with some animations and totally fails to apply those animations to the model in other instances. If I include all the model info in the animation dae, the animation fails to apply to the original model, and if I leave that stuff out, and only include the animation data in the dae file it crashes. Anyone have any idea what might have caused this?
I have a dinosaur model file that contains geometry, rig, materials, etc, but no animations.
I have a bunch of animation files separately that each contain one animation.
I go into the shape editor and make a bunch of new animations to import each of these files.
Unfortunately, it crashes with some animations and totally fails to apply those animations to the model in other instances. If I include all the model info in the animation dae, the animation fails to apply to the original model, and if I leave that stuff out, and only include the animation data in the dae file it crashes. Anyone have any idea what might have caused this?
Torque 3D Owner Andy Schatz