Game Development Community

collada animation import

by Andy Schatz · in Torque 3D Professional · 09/18/2009 (4:13 pm) · 3 replies

It's been a few months since i last dealt with the collada animation import process and it's crashing with my old files that used to work. Here is my process:

I have a dinosaur model file that contains geometry, rig, materials, etc, but no animations.

I have a bunch of animation files separately that each contain one animation.

I go into the shape editor and make a bunch of new animations to import each of these files.

Unfortunately, it crashes with some animations and totally fails to apply those animations to the model in other instances. If I include all the model info in the animation dae, the animation fails to apply to the original model, and if I leave that stuff out, and only include the animation data in the dae file it crashes. Anyone have any idea what might have caused this?

#1
09/18/2009 (9:53 pm)
Tracked it down to one animation file that did not include all the model data as well... in any case all the shape constructor stuff is SOOO touchy right now. It's constantly erasing my manual edits, failing to load when the files exist... yuk!
#2
09/19/2009 (4:21 am)
The problem with DAE files with no geometry has been fixed in trunk. Details of the fix are here (one user has reported this fixes his problem in b5, another still has a problem, but I think it is a different one).
#3
09/19/2009 (4:22 am)
Ignore. Double post....