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New Scripting Docs?

by Norm Koger · in Torque 3D Professional · 09/18/2009 (11:43 am) · 2 replies

I know, I know.... more nonsense babble about docs. lol

I just wanted to get a quick idea as far as whether there are any significant changes between the scripting between TGEA and T3D.

For the time being, I've been going off the TGEA docs for scripting reference. Are this still the latest and most up-to-date TorqueScript docs for T3D? If not, is there a link for the latest?

Thanks all!

About the author

Professional game designer since 1987, with 11 mainstream titles released over the years. M.S. Physics. Software developer for SSI, TalonSoft, and now Storm Eagle Studios.


#1
09/18/2009 (1:34 pm)
No big changes. Any script that would work in TGE will also work in TGEa and still work in Torque3D.

I haven't looked, but I've seen mention that some scripting docs have been added to the Torque 3D documentation -- take a look at the Documentation sticky thread.
#2
09/18/2009 (3:09 pm)
There are a few changes. The one you must pay attention to is that, by default, T3D does not allow the declaration of objects with the same name. If an object with the same name exists, the creation will abort (or the old object will be deleted, if you enable a a flag that changes the default behavior). This is actually a good change, because same-named objects of different classes caused havoc on the namespace linkage.