Controling of a Plane
by Timothy Hansen · in Torque Game Engine Advanced · 09/18/2009 (9:17 am) · 4 replies
How can i change the model of the character to a plane (enter it with e when u stand in front of it or leave it with e), switch the camera view to a 3rd person view and if u move the camera have a little idleness, and control the plane with the mouse(up down spin right/left) and w a s d (up/down left right) and with "shift" thrust.
I know this is very much, but i hope u can help
Thanks in advance
I know this is very much, but i hope u can help
Thanks in advance
#2
09/18/2009 (1:43 pm)
okay thanks a lot, i will try!
#3
09/20/2009 (11:06 am)
So now, i have a shape called "Ship" how can i assign him, that i can enter it and that it has the property of a flying vehicle
#4
09/21/2009 (4:16 am)
You need a flyingvehicle datablock. This will point to your shape and is also where you will setup it's characteristics.
Associate Michael Hall
Distracted...
Switching to 3rd person is as easy as saying where %this is the client in question when you mount the vehicle.
For controlling the vehicle you will simply follow the examples of the existing keybinds. Studying up on how to push and pop different keymaps would be of benefit if you need radically different controls between regular players and multiple vehicles. You may also find this resource to be useful if you want the full range of control of flying vehicles. I think you could tweak the values of the various camera settings in the datablock to give the "idle camera" feel I think you're wanting.
The thrust can be done by making sure your vehicle datablock has these energy fieldsAnd then by setting a keybind to 'trigger' the jetting ability which all vehicles can do (even wheeled vehicles)
moveMap.bind(mouse, button1, mouseTurbo); function mouseTurbo(%val) { $mvTriggerCount3++; }