Game Development Community

Transparency/Translucent issues...

by Sebastian H · in Torque Game Engine Advanced · 09/16/2009 (7:07 am) · 2 replies

Hi.

I've been having a problem using glass textures on .dif's (Interiors)

Setting a material like this
new Material(glass3mat)  
{  
   mapTo = "glass03";  
   baseTex[0] = "glass03";  

   translucent = true;  
   translucentBlendOp = LerpAlpha;  
   translucentZWrite = false;  
};

will result in the desired effect, but will not render sky or other interior textures.

Any ideas? or is it simply me, and my mat def. thats totally wrong?

thx in advance

Sebastian.

#1
09/16/2009 (7:52 am)
Well, looking further into this i found some different properties for the BlendOp - but can anyone list the options for translucentBlendOp?
#2
09/16/2009 (6:07 pm)
this is the material def i use for a glass texture on one of my models, it works great:

new Material(glass)
{
mapTo = glass;
baseTex[0] = "glass";
pixelSpecular[0] = true;
specular[0] = "0.3 0.3 0.3 1.0";
specularPower[0] = 12.0;
translucent = true;
};