Game Development Community

3D Sound distortion

by Jinnie Ong · in Torque 3D Professional · 09/15/2009 (4:43 am) · 3 replies

Not sure if it's just me, but when moving around a sound emitter, the sound gets distorted, but it sounds fine if I stand on the spot and don't look around. Anyone experiencing this issue and is there a fix for it? Thanks!

#2
09/15/2009 (10:10 pm)
It's most noticeable when playing a song; The sound positioning works well (right and left sound gets softer correctly), just that the sound gets distorted whenever I move around, and only gets better if I stand still for a second or two.
#3
09/22/2009 (4:56 pm)

That's the doppler shift you are hearing. In this case, the setting is too pronounced.

Set $pref::SFX::dopplerFactor to a lower value. .5 usually gives resonable values.

Which SFX device are you using?