ROTATE THE TURRET
by Diego Castaneda · in Torque 3D Professional · 09/15/2009 (2:05 am) · 2 replies
hay guys, i already made work the turret resource in T3D, now what i want to do, is to rotate it with the player mounted because i already made it work rotating the turret by editing the turret.rotation variable, but i have to dismount the player to see the changes. i would like to rotate it without having to dismount the player. thank for the help!!!
About the author
#2
This is the reason when dismounted they're updated.
03/04/2010 (10:07 am)
Mounted objects are not networked in T3D.This is the reason when dismounted they're updated.
Torque Owner Donald Teal
Duck's Den Productions Inc
I get these errors
Error 25 error C2660: 'SceneObject::getRenderMountTransform' : function does not take 2 arguments
c:\Torque\T3D1.1a GMK1.2.7 AiTurret\Engine\source\T3D\turrets\turret.cpp 568
Error 30 error C2660: 'SceneObject::getRenderMountTransform' : function does not take 2 arguments
c:\Torque\T3D1.1a GMK1.2.7 AiTurret\Engine\source\T3D\turrets\turret.cpp 901
Error 31 error C2660: 'ShapeBase::buildPolyList' : function does not take 3 arguments
c:\Torque\T3D1.1a GMK1.2.7 AiTurret\Engine\source\T3D\turrets\turret.cpp 931