Game Development Community

Background image problem

by Dirk Hoffmann · in iTorque 2D · 09/14/2009 (6:20 pm) · 1 replies

Hello

My app starts fine in simulator and on device.
Now I implemented 3 background images as sprites (512x512 pixels).
The image size is between 150 and 200 kb.

Still fine in simulator, but on device the app exits after splash screen.
I think this has something to do with loading the images at startup into memory and maybe rescaling of those.
Anyone who knows more about this issue and how to cure it.

Thanks
Dirk

#1
09/14/2009 (8:34 pm)
What's the real imagesize? 512x512x4 bytes, so a megabyte each :)

But since the resolution of the screen is smaller than the texture size, there would be some downscaling going on. Maybe try smaller pieced tiles to make up the whole image?