Game Development Community

Level editor for the client

by Lluis Andreu · in Torque 3D Professional · 09/14/2009 (12:29 pm) · 4 replies

Hello,

I'm trying to make a multiplayer game where the client has the opportunity to create and edit his own space (his house, like Sims).

My question is, how can he create and edit his house and send all the information to the server? And how the server save and recover this information?

Thanks for all!

#1
09/14/2009 (12:42 pm)
Hi Lluis,

Last I saw, what you're describing you must program yourself - distributing the editor requires a t3d license per user. Could be wrong though :)
#2
09/14/2009 (12:49 pm)
I'm not sure what you mean.

I want to make something like Onverse game, where you can decorate your room with objects.
#3
09/14/2009 (3:52 pm)
He meant you need to create your own multiplayer-capable editors. The T3D editors aren't designed to be used from client-side and the license doesn't allows you to re-distribute them.

You'll be able to do it by using a generous amount of commandToServer() and commandToClient() calls.
#4
09/14/2009 (7:09 pm)
Then, if I want to add a new object from client, the client has to send a commandToServer() and the server "create" the new object, do it? When server edit the mission, automatically all of clients receive the "new" mission?

Okay, I know how to works but, how can i do this (add/modify/delete objects) from client visually (like world editor)?