Game Development Community

GUI as 2D engine

by Peter Eberle · in Torque Game Engine · 04/05/2003 (11:48 pm) · 4 replies

I'm no programmer (although I'm trying to learn a little here and there) but I would like to try making some simple 2D games as well as learn more about scripting so I'm wondering if the GUI on Torque could be used as a 2D engine and how much it could do. I'm not talking about action or adventure games but simply puzzle and turn based style games. Any help or suggestions would be appreciated. Thanks.

Peter

#1
04/06/2003 (12:10 am)
this could be done fairly easily.
there are enuff methods already within the current components to do this.
specially the puzzle game.
and the turn based too but would be more to it
#2
04/06/2003 (1:48 am)
This would indeed be fairly easy. But why would you want to make a 2D game with a 3D engine? There are a lot better 2D engines out there.
Ok, this might let you understand GUI a bit better, but since most of the time you'll be using the editor anyway (and then manually add some functions etc) its a waste of time (that's just my opinion offcourse... it might be cool to play with it, but I don't think its something to seriously consider)
#3
04/06/2003 (8:45 pm)
The idea is that while making a 2D game I would be learning about scripting in Torque for much of my game logic. That way when I'm ready to move on to something in 3D I'd already have a good grip on the scripting in Torque. Some of the game ideas are actually simple 2D prototypes of more complex 3D games that I think might work well in Torque. If I were to do that, then when I moved onto the more complex 3D game I would already have my foundation laid in Torque.

I'm actually looking into some 2D engines but for some reason I'm not finding what I want. It would be great to find something designed like Torque for 2D where I could create the game via scripting. And finally, with Torque I can tinker with Realm Wars for most of the learning process and wait to buy the engine until I'm sure I can actually make a game worth showing someone (I don't intend to actually sell anything). Thanks for the replies
#4
04/07/2003 (3:58 am)
Do use the GUI system as a 2d engine, you'll need to do more than scripting.

To do anything "new" with the GUI system, you typically have to write a new GUI class.