adding lightmap crashes T3D
by jeepee · in Torque 3D Professional · 09/10/2009 (10:55 am) · 2 replies
Hello
I've been trying to work with lightmaps and i was able to generate some real nice lighting in Maya.
when i add the material to my mesh everything works fine, but as soon as i load my lightmap T3D crashes.
I've tried a couple of lightmaps. 1024x1024 .jpg, 1024 .PNG and 2048 JPG.
What am i doing wrong? or is this a known bug?
Greetings.
I've been trying to work with lightmaps and i was able to generate some real nice lighting in Maya.
when i add the material to my mesh everything works fine, but as soon as i load my lightmap T3D crashes.
I've tried a couple of lightmaps. 1024x1024 .jpg, 1024 .PNG and 2048 JPG.
What am i doing wrong? or is this a known bug?
Greetings.
#2
09/10/2009 (1:27 pm)
You may be blowing out the FrameAllocator, if that's the assert you get when you crash, it's because it's using the FrameAllocator for temporary memory during JPG/PNG uncompress.
Torque 3D Owner jeepee
Can that be the problem?