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adding lightmap crashes T3D

by jeepee · in Torque 3D Professional · 09/10/2009 (10:55 am) · 2 replies

Hello

I've been trying to work with lightmaps and i was able to generate some real nice lighting in Maya.

when i add the material to my mesh everything works fine, but as soon as i load my lightmap T3D crashes.
I've tried a couple of lightmaps. 1024x1024 .jpg, 1024 .PNG and 2048 JPG.

What am i doing wrong? or is this a known bug?

Greetings.

#1
09/10/2009 (11:32 am)
I've been thinking about the problem and i remember it worked before when the lightmaps where in .tiff format.

Can that be the problem?
#2
09/10/2009 (1:27 pm)
You may be blowing out the FrameAllocator, if that's the assert you get when you crash, it's because it's using the FrameAllocator for temporary memory during JPG/PNG uncompress.