can you remove Network area of the TGB Engine?
by Hankyungsu · in Torque Game Builder · 09/10/2009 (4:15 am) · 4 replies
can you delete Network area of the Engine?
To receive verification from government office for our game, they request NOT using Network.
Your prompt reply will be highly appreciated.
To receive verification from government office for our game, they request NOT using Network.
Your prompt reply will be highly appreciated.
#3
Go to your Game\common folder - so if your game is called Fish and is in c:\fish
then go to c:\Fish\common
There you will find a file called commonConfig.xml
One of the entries is
<UsesNetwork>0</UsesNetwork>
0 = no network
1 = network
There is also a file in c:\fish\common\preferences\defaultprefs.cs which has the server info.
check also the file common\gameScripts\common.cs which actually sets up the network.
09/14/2009 (12:55 am)
Try thisGo to your Game\common folder - so if your game is called Fish and is in c:\fish
then go to c:\Fish\common
There you will find a file called commonConfig.xml
One of the entries is
<UsesNetwork>0</UsesNetwork>
0 = no network
1 = network
There is also a file in c:\fish\common\preferences\defaultprefs.cs which has the server info.
check also the file common\gameScripts\common.cs which actually sets up the network.
#4
Is it possible to develop Game without TCP/IP socket API of the engine while using Torque engine in Windows XP Pro?
09/29/2009 (7:25 am)
thank you!Is it possible to develop Game without TCP/IP socket API of the engine while using Torque engine in Windows XP Pro?
Nate Gertsch