How do I make full screen on TGB?
by Robert Carroll · in General Discussion · 09/09/2009 (3:32 am) · 2 replies
I was wondering if anyone knew how to make a TGB full screen when you play? And dose any one know what the cmd for loading a level is? Im kinda knew. Like onClick:"What would I put to make it load a level"
About the author
Stay Up all night playing PS3 ;) add me PSN: RCBASEBALL13.
#2
Or this:
These can go wherever you like, you don't have to change canvas.cs with these methods.
02/07/2011 (9:33 pm)
This might do the trick:toggleFullScreen()
Or this:
setScreenMode(int width, int height, int bpp, bool fullScreen)
These can go wherever you like, you don't have to change canvas.cs with these methods.
Torque Owner Shaolin Dave
AwesomeSauce Games, L.L.C.
how to make games run in fullscreen.
i couldn't find any reference to this either, so i just skimmed the gamescripts folder and took a lucky guess as to what needed to be modified.
inside the common folder, open gamescripts and then canvas.cs. line 32 should be the following...change the last value from false to true. now, the game will run in full screen.
i just figure this out a few minutes ago and it seems to work okay, except on mac i can't find a way to exit the game. mac users might want to bind a key, like esc, to quit the game.
how to load a level
well, based on levelManagement.cs I thought it'd be loadLevel(level1.t2d), but I couldn't get that to work. however, Eric Robinson explained the answer in this thread, you just need to call the expandFileName() function inside loadLevel(level1.t2d), like so...
sceneWindow2D.loadLevel(expandFilename("~/data/levels/level1.t2d"));(where level1.t2d is the file for your level, of course.)