Game Development Community

Glow Mask Need Help

by OmegaDog · in Torque 3D Professional · 09/08/2009 (12:05 am) · 4 replies

Trying to get a light effect on the models suit.

Read on another thread that this should work.

singleton Material(bubba_blinn4)
{
 mapTo = "blinn4";
 diffuseMap[0] = "art/shapes/BubbaNoRig/main_hiro_color";
 normalMap[0] = "art/shapes/BubbaNoRig/main_hiro_normalP.tga";
 specularMap[0] = "art/shapes/BubbaNoRig/main_hiro_specular.tga";

 diffuseColor[0] = "1 1 1 1";
 specular[0] = "0 0 0 1";
 specularPower[0] = 255;
 pixelSpecular[0] = false;

 diffuseMap[1] = "art/shapes/BubbaNoRig/main_hiro_highlight.tga";
 glow[1] = "1";
 emissive[1] = "1";
};

I get this so I was wondering what if any alpha channels need mapped/masked?

www.bitSlap.me/GlowThreadBeta5.png

Thanks
OmegaDog

#1
09/08/2009 (2:44 am)
where it says glow map, normal map, overlay map, etc, did you scroll down to the bottom and enable glow?
just asking.
#2
09/08/2009 (2:49 am)
Yea I tried about every single thing on Layer0 and Layer1 so I figured the maps must be the source to the problem.
#4
09/08/2009 (9:44 pm)
Well FTW!

www.bitSlap.me/GlowMask.jpg

www.bitSlap.me/GlowMask2.jpg