Skinning Large objects (specifically buildings)
by Ryan Neighbour · in Artist Corner · 09/07/2009 (7:08 pm) · 3 replies
I'm still really new to creating art assets but I've really been enjoying the 3D modelling I've been doing lately. It's a hell of a lot of fun and sort of reminds me of playing with clay as a kid. Yesterday I did my first texture map and even though it looked like crap I still got a hell of a kick out of seeing my texture wrapped around an object.
Anyway, today I was playing the last Spiderman game that came out and I got to thinking about how one would go about texturing large objects such as the buildings in the game.
Would something akin to the system used to texture a terrain be used? Is it just a single massive texture that is wrapped around? Is it a (hopefully) seamless texture that is applied over and over to the side of a building?
I'm pretty much shooting blind and although I doubt I'll be needing the information soon I'm just really curious as to how one would go about doing this.
Thanks for reading!
Anyway, today I was playing the last Spiderman game that came out and I got to thinking about how one would go about texturing large objects such as the buildings in the game.
Would something akin to the system used to texture a terrain be used? Is it just a single massive texture that is wrapped around? Is it a (hopefully) seamless texture that is applied over and over to the side of a building?
I'm pretty much shooting blind and although I doubt I'll be needing the information soon I'm just really curious as to how one would go about doing this.
Thanks for reading!
About the author
Just started an M.Sc. in Electrical and Computer Engineering during which I'll be investigating the use of Agent Based Models in the field of Epidemiology. Aside from that, trying to get my first indie project off the ground and having a blast doing it.
#2
ok, to build interiors (buildings) i use constructor it´s a great tool, free too and easy to use
about texturing large objects you can repeat the texture, mmmm find the constructor´s tutorials to see what im talking about
sorry again jaja
09/08/2009 (2:50 am)
sorry for my englishok, to build interiors (buildings) i use constructor it´s a great tool, free too and easy to use
about texturing large objects you can repeat the texture, mmmm find the constructor´s tutorials to see what im talking about
sorry again jaja
#3
I've used constructor a bit and I like it but since I'm working with T3D I'd rather avoid dif's if I can since they don't perform as well as dae's (collada) from what I've read.
I should have clarified that I was asking about dts objects or meshes in general.
Thanks for the response!
09/08/2009 (3:10 am)
No worries about your English, it's not that bad.I've used constructor a bit and I like it but since I'm working with T3D I'd rather avoid dif's if I can since they don't perform as well as dae's (collada) from what I've read.
I should have clarified that I was asking about dts objects or meshes in general.
Thanks for the response!
Torque Owner Ryan Neighbour
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I guess now the question is, is it possible to have multiple UV-maps for an object? (I'm using Blender, it's cheap)