Game Development Community

Help - Tropical Vegetation Setup

by Cory - (AU) · in Artist Corner · 09/04/2009 (10:06 pm) · 0 replies

Hi Team,

I am new to Torque and have purchased the model pack Tropical Vegetation from dexsoft and are keen to use them in Torque3D.

First question, I can import the .DTS object file of a palm and the trunks cast shadows but not the leaves. The .DAE file for this model doesn’t look right when imported but has the leave shadows. Do I need to bind or join these files somehow or import one of the other formats provided?

Second, what would be the best way to provide in game collisions on these models, the models look to have been shipped with collision files yet I don’t know how to bind them or import them to the object? I can however setup basic collisions using the inspector.

Last question, Any guides or help on making them physic objects like the Torque3d south pacific video 4, eg cast shadows correctly and movement physics when hit.

Thanks for the help engine looks great and having loads of fun.

Regards,
Cory