Game Development Community

29 million triangles / second?

by Keith Johnston · in General Discussion · 04/01/2003 (6:06 pm) · 3 replies

Does anyone know of a good benchmark program for measuring triangles / second? I'd like to know what sort of maximums my graphics card can handle.

When I look at the specs for my VisionTek AGP GeForce3 Ti200 card with 64 meg RAM, it says "29 million triangles / second setup". In Torque, I see about 30fps in a scene with 50k polys. That seems more like 1.5 million triangles / second.

I know, there is all sorts of stuff going on that takes away from the theoretical maximum. So what is this number based on? 29 million untextured triangles in a 10-line OpenGL program?

#1
04/01/2003 (6:23 pm)
I can't remember the name of the app that a lot of people use; 3DMark perhaps? Those 29 million triangles are probably not texture or lit. It's most likely a theoretical maximum limit, as opposed to a practical (i.e. everyday game performance) limit. Marketing - tsk!
#2
04/02/2003 (9:33 pm)
3d mark is really great for testing your systems limits.
#3
04/03/2003 (12:36 am)
Keith, thats definitely "theoretical throughput". I did have an app that could draw that kind of number, but it was drawing a single triangle N million times (roughly 10 pixels by 10 pixels in size).

I found that throughput was also limited by wether your AGP was working or not too. It took an age to figure out why I was getting millions less than a similar machine, only to reinstall AGP for my mobo and have it speed up by at least 50% on that benchmark.

Phil.