29 million triangles / second?
by Keith Johnston · in General Discussion · 04/01/2003 (6:06 pm) · 3 replies
Does anyone know of a good benchmark program for measuring triangles / second? I'd like to know what sort of maximums my graphics card can handle.
When I look at the specs for my VisionTek AGP GeForce3 Ti200 card with 64 meg RAM, it says "29 million triangles / second setup". In Torque, I see about 30fps in a scene with 50k polys. That seems more like 1.5 million triangles / second.
I know, there is all sorts of stuff going on that takes away from the theoretical maximum. So what is this number based on? 29 million untextured triangles in a 10-line OpenGL program?
When I look at the specs for my VisionTek AGP GeForce3 Ti200 card with 64 meg RAM, it says "29 million triangles / second setup". In Torque, I see about 30fps in a scene with 50k polys. That seems more like 1.5 million triangles / second.
I know, there is all sorts of stuff going on that takes away from the theoretical maximum. So what is this number based on? 29 million untextured triangles in a 10-line OpenGL program?
#2
04/02/2003 (9:33 pm)
3d mark is really great for testing your systems limits.
#3
I found that throughput was also limited by wether your AGP was working or not too. It took an age to figure out why I was getting millions less than a similar machine, only to reinstall AGP for my mobo and have it speed up by at least 50% on that benchmark.
Phil.
04/03/2003 (12:36 am)
Keith, thats definitely "theoretical throughput". I did have an app that could draw that kind of number, but it was drawing a single triangle N million times (roughly 10 pixels by 10 pixels in size).I found that throughput was also limited by wether your AGP was working or not too. It took an age to figure out why I was getting millions less than a similar machine, only to reinstall AGP for my mobo and have it speed up by at least 50% on that benchmark.
Phil.
Torque Owner Mike Stoddart