Should Asset Export/Conversion be done by Artists or Programmers ?
by Cai Yundong · in Artist Corner · 09/01/2009 (2:33 am) · 3 replies
Hi, as we were planning our Game Design Documents and Technical Design
Documents,I realized that normally the Technical Design Documents only
specifies the format which the engine can use, but does not specify who
does the exporting, the arts team or the programming team. Any Idea ?
eg.
3D Artist tool is Maya/3D Max with available exporters etc.
2D Artist tool is Photoshop etc.
Documents,I realized that normally the Technical Design Documents only
specifies the format which the engine can use, but does not specify who
does the exporting, the arts team or the programming team. Any Idea ?
eg.
3D Artist tool is Maya/3D Max with available exporters etc.
2D Artist tool is Photoshop etc.
About the author
Torque Owner Daniel Buckmaster
T3D Steering Committee