Game Development Community

Should Asset Export/Conversion be done by Artists or Programmers ?

by Cai Yundong · in Artist Corner · 09/01/2009 (2:33 am) · 3 replies

Hi, as we were planning our Game Design Documents and Technical Design
Documents,I realized that normally the Technical Design Documents only
specifies the format which the engine can use, but does not specify who
does the exporting, the arts team or the programming team. Any Idea ?

eg.
3D Artist tool is Maya/3D Max with available exporters etc.
2D Artist tool is Photoshop etc.

#1
09/01/2009 (6:50 am)
I've not got any real experience on this issue, but my first reaction would be to say that artists should export their content, and, if possible, test it to make sure it's all correct in-engine (with something like TSTPro). Coders shouldn't have to touch the art.
#2
09/02/2009 (1:03 am)
My contracted artists Export and In-Game-Debug as a standard practice.
#3
09/02/2009 (2:12 am)
Thanks for the feedback :D