Metrics documentation?
by J. Donavan Stanley · in Torque Game Engine · 04/01/2003 (3:37 am) · 6 replies
Is there a reference available for the various metrics available from metrics.cs? I've not been able to turn up a decent reference in my searches.
#2
Audio
OH.....numOpenHandles
OLH....numOpenLoopingHandles
AS.....numActiveStreams
NAS....numNullActiveStreams
LAS....numActiveLoopingStreams
LS.....numLoopingStreams
ILS....numInactiveLoopingStreams
CLS....numCulledLoopingStreams
Debug
NTL....numTexelsLoaded
TRP....texResidentPercentage
NP.....numPrimitives
NT.....numTexturesUsed
NO.....numObjectsRendered
Interior
NTL....numTexelsLoaded
TRP....texResidentPercentage
INP....numPrimitives
INT....numTexturesUsed
INO....numInteriors
FPS
FPS....frames per second
mspf...milliseconds per frame
terrain
L0.....levelZeroCount
FMC....fullMipCount
DTC....dynamicTextureCount
UNU....unusedTextureCount
STC....staticTextureCount
DTSU...textureSpaceUsed
STSU...staticTSU
FRB....FogRejections
time
texture
NTL....numTexelsLoaded
TRP....texResidentPercentage
TCM....textureCacheMisses
vehicle
R......retryCount
C......searchCount
P......polyCount
V......vertexCount
video
TC.....triCount0 + triCount1 + triCount2 + triCount3
PC.....primCount0 + primCount1 + primCount2 + primCount3
T_T....triCount1
T_P....primCount1
I_T....triCount2
I_P....primCount2
TS_T...triCount3
TS_P...primCount3
?_T....triCount0
?_P....primCount0
water
Tri#...waterTriCount
Pnt#...waterPointCount
Hz#....waterHazePointCount
04/01/2003 (11:24 am)
There are 10 metrics modes:Audio
OH.....numOpenHandles
OLH....numOpenLoopingHandles
AS.....numActiveStreams
NAS....numNullActiveStreams
LAS....numActiveLoopingStreams
LS.....numLoopingStreams
ILS....numInactiveLoopingStreams
CLS....numCulledLoopingStreams
Debug
NTL....numTexelsLoaded
TRP....texResidentPercentage
NP.....numPrimitives
NT.....numTexturesUsed
NO.....numObjectsRendered
Interior
NTL....numTexelsLoaded
TRP....texResidentPercentage
INP....numPrimitives
INT....numTexturesUsed
INO....numInteriors
FPS
FPS....frames per second
mspf...milliseconds per frame
terrain
L0.....levelZeroCount
FMC....fullMipCount
DTC....dynamicTextureCount
UNU....unusedTextureCount
STC....staticTextureCount
DTSU...textureSpaceUsed
STSU...staticTSU
FRB....FogRejections
time
texture
NTL....numTexelsLoaded
TRP....texResidentPercentage
TCM....textureCacheMisses
vehicle
R......retryCount
C......searchCount
P......polyCount
V......vertexCount
video
TC.....triCount0 + triCount1 + triCount2 + triCount3
PC.....primCount0 + primCount1 + primCount2 + primCount3
T_T....triCount1
T_P....primCount1
I_T....triCount2
I_P....primCount2
TS_T...triCount3
TS_P...primCount3
?_T....triCount0
?_P....primCount0
water
Tri#...waterTriCount
Pnt#...waterPointCount
Hz#....waterHazePointCount
#3
03/26/2007 (7:27 am)
Tried a few of these and I get either 0 or nothing for most of the values. This happens even in debug mode. What gives?
#4
03/26/2007 (8:07 am)
Yep I get the same thing. wassup with that?
#5
03/28/2007 (2:04 am)
Many of them are no longer used.
#6
06/12/2007 (4:32 am)
This resource contains a fix for this problem. Only steps 5 & 11 need to be performed to get the metrics working. GATHER_METRICS has been changed to TORQUE_GATHER_METRICS. www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2565
Associate Mark Frohnmayer
T_ - terrain
I_ - interior
TS_ - mesh
?_ - not one of the above
_T - triangle count
_P - primitive count (tristrip/trifan, etc)