Game Development Community

setSkinName possible on cleint only?, or is there an alternative?

by deepscratch · in Torque 3D Professional · 08/27/2009 (4:18 pm) · 1 replies

I'm trying to get certain models to change skin on command, but I would like this to happen on the client only,
any ideas how?
thanks

#1
08/28/2009 (4:17 pm)
just make a version of ShapeBase::reSkin() which takes a const char* instead of using mSkinNameHandle, and expose it to script.