DTS Exporter Help 3DS Max
by Smelly McBeard · in Artist Corner · 08/27/2009 (12:18 pm) · 2 replies
I am using 3DS Max 9 64 bit on WinXP.
I am trying to get my model and animation into Torque3D. When I bring the model in he is fine until I open the shape editor and add or play a sequence. It is then that I can clearly see there are two copies of my model in the scene. This link below is a screenshot of the T3D console and you can also clearly see the double model in the background.
img440.imageshack.us/i/doublemodels.png/
It's possible I'm not using the exporter right but I don't see why when I click the 'Export Sequence button' it would export the mesh as well. To narrow down the problem, ill post my export steps here incase I am missing a checkbox or not doing something right.
- Open my model in max, it is editable mesh and rigged using the biped. It is also animated (his arms move for 24 frames)
- I click the exporter button on my toolbar(I have the Exporter that opens it's own seperate GUI window in max 9
- I select my Model and hit quick setup, then I add a new sequence in the sequence manager and set the frames from 0-23.
- Because the exporter does not set up the model right, next I unfreeze all objects in the viewport (to unfreeze dummy objects) and then go to the schematic view and connect Bip01 to start01
- Then I click export dts and save the model, then click export sequences and save the sequences.
- I add these to T3D then run the project. Double click to add the model into the scene, then click the shape editor window. In the shape editor I click to add a new sequence and load the newly created dsq file. Then I play the sequence on the timeline and I have 2 instances of my model. At this point I did some testing and if I name my new sequence 'ambient' and go back to the world editor, my sequence plays and yes there are the two models.
If anyone can help me I would greatly appreciate it.
-Ryan "Sir Smells-a-lot" O'Donnell
I am trying to get my model and animation into Torque3D. When I bring the model in he is fine until I open the shape editor and add or play a sequence. It is then that I can clearly see there are two copies of my model in the scene. This link below is a screenshot of the T3D console and you can also clearly see the double model in the background.
img440.imageshack.us/i/doublemodels.png/
It's possible I'm not using the exporter right but I don't see why when I click the 'Export Sequence button' it would export the mesh as well. To narrow down the problem, ill post my export steps here incase I am missing a checkbox or not doing something right.
- Open my model in max, it is editable mesh and rigged using the biped. It is also animated (his arms move for 24 frames)
- I click the exporter button on my toolbar(I have the Exporter that opens it's own seperate GUI window in max 9
- I select my Model and hit quick setup, then I add a new sequence in the sequence manager and set the frames from 0-23.
- Because the exporter does not set up the model right, next I unfreeze all objects in the viewport (to unfreeze dummy objects) and then go to the schematic view and connect Bip01 to start01
- Then I click export dts and save the model, then click export sequences and save the sequences.
- I add these to T3D then run the project. Double click to add the model into the scene, then click the shape editor window. In the shape editor I click to add a new sequence and load the newly created dsq file. Then I play the sequence on the timeline and I have 2 instances of my model. At this point I did some testing and if I name my new sequence 'ambient' and go back to the world editor, my sequence plays and yes there are the two models.
If anyone can help me I would greatly appreciate it.
-Ryan "Sir Smells-a-lot" O'Donnell
About the author
STARE AT MY BEARD LOOK AT MY BEARD
#2
Thanks again, and glad you like my name haha.
-Smelly
08/27/2009 (4:52 pm)
Thanks for the link and thanks for the chm. It seems useful, but will take me a while to get through and check out. I'll be posting here if anything changes.Thanks again, and glad you like my name haha.
-Smelly
Torque Owner TheGasMan
G.A.S. [+others]
and this will help you as well: Animation information
(Be sure to unblock the .chm by rt-click>properties>(windows appears)- click Unblock+apply > view .chm)
That should get you going Mr. McBeard.
P.S. Smelly McBeard is a riotous name!