Game Development Community

Collision Mesh bug in Basic Lighting

by Ivan Mandzhukov · in Torque 3D Professional · 08/27/2009 (9:17 am) · 6 replies

I have strange results with my model's Collision mesh. It renders in black when player becomes closer. All this happens only in Basic Lighting. You can see it in the picture below. The object on the right is the collision mesh of my object(StaticShapeData).

And one more strange thing. Engine crashes in Basic Lighting in a "new project" with some objects that I have created and used in TGEA 1.7.1. I am sure it's not because of the objects. They work fine in TGEA 1.7.1.
The engine crashes in 5 to 10 seconds while wandering around. In AL there is no such problem.

img34.imageshack.us/img34/8498/blbug.jpg

#1
08/27/2009 (10:43 am)
Is that the shadow shadowing itself? StaticShape issue - linky
#2
08/27/2009 (2:45 pm)
Steve, exactly the same! In my case the collision mesh appears and gets darker and darker when the player approaches the object.
#3
08/27/2009 (4:33 pm)
Well, as our man at Sickhead says, should be fixed next beta.

Not sure about your crashes though ... are there "strange" polygons? Like large numbers or close density? Old and "funny" materials files?

Always helps to give a bit of your system specs, especially GPU.

All my custom stuff works fine ported over, right back from TGE.
#4
08/27/2009 (4:40 pm)
I'm glad to hear it will be fixed in next beta.
My GPU is X1950XTX.
I'm still debugging to find the problem with my model. It works fine in TGEA , but in T3D there is a problem obviously...
I'll reply when i find and fix it.
#5
08/29/2009 (6:35 am)
I still have T3D beta 5 crashing in BL using my shape(StaticShape). The stange thing is that in the Full release in BL it doesn't crash, but in a new project it crashes in 5,6 seconds.
I stop testing it anymore until the next beta. The model is OK. It works flawlessly in DEBUG and Release of TGEA 1.7.1 . It works in Full release of T3D Beta 5 , but not in a new project made by the Torque Toolbox
#6
08/29/2009 (9:25 am)
this morning I started over with a brand new project and now everything works fine in BL. I didn't understand what happened at all :S