Game Development Community

add-ons and Torque3D

by stefano maida · in Torque 3D Professional · 08/27/2009 (3:11 am) · 2 replies

Hello,
I would like to know if all the add-ons (like Genre kits, tools and art packs) will be converted to be used with Torque3D.
Thanks
Stefano

#1
08/27/2009 (7:34 am)
That is going to be up to the individual developers of the add-on.
#2
08/27/2009 (12:44 pm)
Most art packs can still be used with few (if any) problems. Anything that requires any scripting should only need filepaths fixed, minor particle changes, Audio to SFX keyword changes, etc.

Things that have environmental effects (terrains, particles, skies, precip, lighting, etc) would need to be re-interpreted in order to find suitable settings/design in Torque3D, but then this re-interpretation should be done anyway regardless of engine...

And even those kits/packs that require code changes can still be made to work.

But as Phillip mentioned it's the author of the kit/pack itself who makes the choice to "officially" do so.