fxShapeReplicator id's and positions
by Kerry Enfinger · in Torque Game Engine Advanced · 08/27/2009 (2:30 am) · 1 replies
Is there anyway to use TorqueScript to get the id and position of individual shapes(trees) in the fxShapeReplicator? I need to iterate through each of the shapes that are created by an fxShapeReplicator and obtain the individual id's and position. This needs to be done after the mission is loaded.
Thanks for any help.
Thanks for any help.
About the author
Owner of Altered Reality Software -- Bachelors Degree in Game and Simulation Programming -- Masters Degree in Database Management -- Currently working on Ph.D. in Computer Science
Torque Owner Kerry Enfinger
Altered Reality Software