Game Development Community

BSoD on Notebook

by Chad Kilgore · in Torque 3D Professional · 08/27/2009 (12:20 am) · 5 replies

Whenever I load a level's datablocks, my computer blue screens. I have installed (and uninstalled and reinstalled) DirectX, the PhysX System Software and SDK. Regardless of what I try, I am met with no success.

Computer Info:
Windows Professional XP Service Pack 3
Intel(R) Core(TM) 2 CPU T7220 @ 2.00GHz
997Mhz, 1.0 GB of RAM
NVIDIA GeForce 6800 Series GPU Driver Version 6.14.11.7519

Torque 3D: Beta 5

Does anybody have any suggested solutions? Do I just not have enough computer for T3D?
Do I need to delete my OpenAL.dlls? There are no OpenAL.dlls in the Torque3D directory; they are only in WINDOWS\system32, Program Files\OpenLibraries\bin and in my TGB packages.

#1
08/27/2009 (1:18 am)
A 5 year old video card, hmm.... just how much memory does that thing have.

Are you trying to start one of the FPS Kit levels, or the Template? If the FPS Kit, what about the blank room?

Torque 3D defaults to Advanced Lighting (which is probably too much for that card), have you tried changing the LightManager pref to let you start in Basic Lighting?

#2
08/27/2009 (10:34 am)
Search for new drivers

And as Michael says, edit game/scripts/client/prefs.cs and swap $pref::lightManager = "Advanced Lighting"; to $pref::lightManager = "Basic Lighting";
#3
08/27/2009 (11:25 am)
You should be at least able to see advanced lighting with a 6800 (performance is another matter entirely). Like Steve mentioned, try getting new drivers (yours are from May 2008). Also, check the shared memory in your BIOS.
#4
08/27/2009 (8:50 pm)
That was it. Not enough computer for Advanced Lighting. Thanks guys.
#5
08/27/2009 (11:14 pm)
6800M just isn't a 6800 thats the problem.
Its a 6700 at best if not even a tuned up 6600GT.

Neither ATI nor NVIDIA offer desktop counterparts if a mobile version of a desktop chip is offered. commonly its "1 step down" or a funny version inbetween if the next step below is "too far down". At NVIDIA, its common that about 25% of the shader procs are cut as well as other chips present on the board from the desktop version.
That also makes sense if you think about it: 100° hot surfaces on a notebook or 100-150W energy consumption in idle for the GPU only wouldn't be acceptable

Always keep that in mind when considering getting a notebook for 3D stuff, never waste cash for a "high end counterpart" as it will cost you significantly more than a desktop that really offers what it implies to offer.