Usefulness of TGEA Documentation
by Ryan Neighbour · in Torque 3D Professional · 08/26/2009 (9:11 pm) · 1 replies
The more I play around with T3D the more I realize that aside from making pretty maps I really have no idea what I'm doing.
I'm working on a simple project that I've made some maps for and I'm itching to get some actual gameplay started. The problem is that I don't really know how T3D or it's systems really work.
Unfortunately the docs aren't completed yet (great work on what's been finished though!) so I figured that I'd start by going through the TGEA docs on scripting. Is this a viable approach until the docs are done or has too much changed from TGEA to T3D?
Cheers!
I'm working on a simple project that I've made some maps for and I'm itching to get some actual gameplay started. The problem is that I don't really know how T3D or it's systems really work.
Unfortunately the docs aren't completed yet (great work on what's been finished though!) so I figured that I'd start by going through the TGEA docs on scripting. Is this a viable approach until the docs are done or has too much changed from TGEA to T3D?
Cheers!
About the author
Just started an M.Sc. in Electrical and Computer Engineering during which I'll be investigating the use of Agent Based Models in the field of Epidemiology. Aside from that, trying to get my first indie project off the ground and having a blast doing it.
Associate Michael Hall
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