[Beta 5 bug] RenderTranslucentMgr does not correctly draw primitives
by Jaimi McEntire · in Torque 3D Professional · 08/26/2009 (1:07 pm) · 2 replies
Around line 235, the following line:
Needs to be changed as follows:
reference:
www.garagegames.com/community/forums/viewthread/100385
GFX->drawPrimitive( passRI->primBuffIndex );
Needs to be changed as follows:
// draw it
if ( passRI->prim )
GFX->drawPrimitive( *passRI->prim );
else
GFX->drawPrimitive( passRI->primBuffIndex );reference:
www.garagegames.com/community/forums/viewthread/100385
Torque 3D Owner Kenneth Holst
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